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Text File | 1994-01-13 | 3.7 KB | 98 lines | [TEXT/ttxt] |
- ARASHI 1.1.1 (release January 13, 1994)
-
- (This game requires 256 colors or grays to run.)
-
- ARASHI is freely distributable as long as it is not for profit. If Arashi is
- distributed on CD-ROM, sending a complimentary copy to all the authors would be nice :-) ....
- -----------------------------------------------------------------------
-
- A *quick* overview to what is new....
-
- • on-line documentation and new splash screen
- • game script
- • bug fixes (many)
- • game save/load
- • doomsday levels
- • compatibility with Sound Manager 3.0 (Juri fixed a bug!)
- • and many more small things (and I'm sure I forgot something big too....)
-
- Really there are too many changes to be listed :-) Read the manual (new) and
- the on-line help (new). If you think something is different from Arashi 1.0....
- it likely is....
-
- Thanks to guys who tested: Chris, Colin, Gann, Sam, Greg, Ken, Nick, hope I haven't
- overlooked anyone...
-
- Thanks also to Gann Matsuda and Ken Lui for many game play hints.
-
- Bug reports...
- You can try to send me (Mike) any reports of bugs, since they are likely
- to be in the new thingees, which means I am responsible (sigh). BUT, my
- internet access will soon get testy while I re-locate so if I dont answer
- send them on to Juri. (email addrs given in on-line ABOUT)
-
- [Juri's comment: Better send bug reports to both of us. I still care about
- this project and I wrote the GameCompiler/scripting language for this
- release.]
-
- ------------------------------------------------------------------------
- (File below was included with version 1.00)
-
- First things first, you will notice that the name has changed. This was done due to a
- request from a Mac company which was already using the name for something else.
-
-
- What is different about this version (from STORM 0.91b)...
-
-
- a) it already includes the awesome new LEVL's from Chris E. Yaryan which were added
- and modified (added lvType=0) to work with the ARASHI code which is slightly newer
- than the version of STORM 0.9B1 which has been available on most of the major
- ftp sites.
-
- b) it was compiled from the ARASHI-source code available by ftp at ics.uci.edu in the
- pub/mac/think-c/code directory courtesy of Juri Munkki and the rest of the
- development team (thanks all).
-
- Changes in 1.0
-
- What you should see.....(I hope)
-
- ° Free life every 20,000, screen blinks (cycles colors), new sound.
-
- ° New sound for superzap.
-
- ° Starting bonus at end of first cleared level. Displayed above level during level
- selection. Max of one free life can be earned from a starting bonus.
-
- ° Arcade mode : Start first game on any odd level up to level 9. Start following games
- at highest odd level cleared in previous game.
-
- ° Practice mode : Start at any odd level up to 96. Tallies of enemies left appear in
- upper right corner of the screen. *Hi-scores from Practice mode are not saved.*
-
- ° Bonus at the end of levels (none at early levels).
-
- ° New title and Game Over animation sequences.
-
- ° New icons (thanks Colin).
-
- ° New opening PICT (thanks Chris).
-
- ° Pause dialog (press P). Can change keyboard controls from this dialog.
-
- ° Sound control keys were changed to '+' and '-' to avoid conflict with people using the
- SHIFT key to play.
-
- ° Several *gasp* bug fixes. :-)
-
- About the bonuses...
- You do not receive the bonus until the start of the next level to make sure that you did
- not die by hitting a spike after clearing the level. Also the Start bonuses are guesses
- (somewhat with basis) as to what you would have earned by playing up to that level
- from level 1. There is some probability involved, eg. did you shoot all of those
- Spikers on level 22, etc, but hopefully they are good approximations.
-
- Thanks to Chris for the levels, Colin for extra play testing and the nifty icon, and
- especially Juri for answering all of my inane questions.
-